If you haven’t got an airport in that part of the world, you can’t take part or be affected. The events, including the special Global Event that Crews take part in, can take place anywhere in the game world and can offer small bonuses or shut your airports down for period of time. The Crew with the highest score at the end of the Global Event period (usually several realtime days each) shares bux and coin rewards amongst them. Form or join a crew by entering it’s name on the Flight Crew screen and all jobs you do that are connected to a Global Event go towards a Crew score. Online play is served by Global Events, Flight Crews, and the swapping of spare parts you don’t need (at the cost of one bux). There are two forms of currency to spend on expansion coins, earned from the majority of flights and bux, earned from occasional special deliveries and levelling up.Ĭoins are readily come by assuming your airline is running with even the slightest efficiency and will buy new cities to fly to, extra slots for new planes, airport size upgrades or airport advertising (a rush of jobs at that airport for 8 hours).īux are by far the rarer currency and are spent on new planes or the parts to build your own hurrying a plane to it’s destination upgrading a plane’s range, speed or weight or giving your pilots fun costumes (fly with me and you better hope Elvis took flying lessons).įinally, fill the Level meter by completing jobs and you get a handful of bux, an increase on the number of airports you can own, and better planes in the marketplace. ![]() Once you have your customised fleet up in the air and the cash starts to slowly roll in you’ll want to start expanding. The planes start small and get huge, with their own range, weight, speed and capacity stats, custom paint options and quirky nicknames inspired by their real-life counterparts. Each job’s fare is proportionate to how far away it is and larger airports have more jobs on offer the list refreshes every few minutes, as does the marketplace where you can buy new planes either in whole or in part. Starting in your choice of territory you receive a small fleet of 1- and 2-seater planes and a handful of airports to despatch them to where they can pick up passengers, cargo, or both depending on the plane type. Pocket Planes has a lot more to it, although at first glance you might not notice as you’re still ferrying goods and bitizens to their destination, but this time aboard your very own airline. There was barely any strategy or simulation and my interest waned quickly. ![]() ![]() As appealing as the presentation was the gameplay boiled down to the busy-work of restocking shelves and delivering bitizens to their desired floor in order to grind coins and bux to buy more stock and increasingly expensive floors. Pocket Planes ( App Store link, free) comes from Nimblebit, whose last game, Tiny Towers, was set in a charming 8-bit style world and involved populating a skyscraper with shops and ‘bitizens’ to run them, then keeping them stocked and supplied with visitors. Also, a fleeting review of this game at Wired has been getting a lot of criticism today but I found it touched on some salient points about the game that I wanted to talk about myself. What’s this, a game review on my glass eye? Well, I’ve been in a gaming mood lately so I haven’t been ‘making’ much and thought writing a quick review would keep my hand in on the writing front.
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