![]() The character designs have so much to say about the characters. If you look more deeply, you can see an almost bright cloudy eye and the storm-esque kind of thing (which I find to be very interesting considering the ending of the story I was able to achieve). The main menu screen that has two crows (or perhaps ravens) and a skull with purple flames for eyes is also displayed. The setting of the game is a carnival in Strangeland where you can see something as generic a clown head all the way up to some strange creature with numerous mouths and an eye. But it’s done in what I could almost call a “clean” manner, as there is no blood. You see people remove their own faces and the splitting of heads. ![]() There are multiple instances of things that could be considered body horror like guts and entrails that left me amazed with how it could be done in a pixelated style. It’s something that could be described as both dark and surreal. The first thing that immediately got my attention when I saw the trailer only was the art style. ![]() I’ll be breaking this piece down into sections to go over specifically how different aspects of the game were both used/displayed and how they work well together. It will have you questioning everything that’s going on in the narrative – even if you do follow the dark story closely. Although I’m new to the point-and-click genre, Strangeland is heavy on story in ways I’m honestly struggling to find words for as my experience with this game felt wondrously one of a kind. Self destructiveness? “Am I losing mind?” My mind is a matryoshka? That’s how Strangeland, a point-and-click adventure game by Wormwood Studios, begins its creeping horror and weird mysteries. And we’re here to open you up.” – The Dark Thing It’s just you, and you, and you, and you, and you. You’ve hidden a hard grain of truth beneath smooth layers of lies. “Now you’re wondering: ‘Am I losing my mind?’ No. This may not be suitable for all audiences.” Spoilers lurk ahead. It also contains horrific yet surreal imagery that may be triggering to some players. In this way, POLICE BEAT is an unusual portrait of an immigrant new to the United States that focuses less on the protagonist’s socio-economic difficulties than on his emotional responses to American life.“ DISCLAIMER/CONTENT WARNING: Strangeland is a game that deals with mature themes such as grief, mental illness, self-harm, and self-destructiveness. While Z’s regular interactions are in English, his thoughts – the film’s narration – are in his native Wolof, the primary language of West Africa. The crimes Z encounters become mirrors of the his turbulent inner state, allowing him to philosophize about his unstable romantic relationship as well as his own development as an emotional being. POLICE BEAT is a highly unconventional crime film in which the protagonist Z is so preoccupied with his possibly unfaithful girlfriend that he never once acknowledges criminal world that swirls around him. Niang, a non-actor who was formerly a member of the Senegalese Olympic soccer team. The film follows African-born Seattle bicycle cop (“Z”) on his beat for seven days and six nights, covering more than forty crimes, all of which are based on actual Seattle police reports, in its 80-minute running time. ![]() “The most original film in competition.” – Dennis Lim, VILLAGE VOICEĬo-written by Seattle critic and journalist Charles Mudede (whose weekly writings include The Stranger’s crime blotter column, “Police Beat”) and produced by Seattle locals Jeffrey Brown and Alexis Ferris, POLICE BEAT presents a unique protagonist in the post-911 world: a morally upright, Republican Muslim police officer. “Sundance at its best!” – Kenneth Turan, LA TIMES “Emotionally devastating!” – Peter Travers, ROLLING STONE “Sensationally beautiful!” – Todd McCarthy, VARIETY “One of the top ten films of the year…A character study and a cityscape movie, it merges inside and outside in a stranger-in-a-strange-land narrative about a West African immigrant working as a bicycle cop in Seattle.” – Amy Taubin, ARTFORUM Official Selection – Sundance Film Festival 2005 Winner, FIPRESCI Award & Special Jury Award – Turin International Film Festival
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